IDET
24.-26.5. 2023
International Defence and Security Technologies Fair

DELINFO spol. s r.o.
DELINFOS
The Command and Control System of Ground Forces
DELINFOS is intended for automated decisionmaking support of the ground force unit commanders and staff when planning and executing operations.
D-STAFF – Staff Command and Control information system
Subsystem of DELINFOS dedicated to support command and control on the workstations within the LAN on the command posts of the task force.
D-BMVIS – Battle Management Vehicle Information System
Subsystem of DELINFOS dedicated to support command and control of the users who use a stand-alone workstation placed at the command post not equipped with LAN.
D-SAMET – Situational Awareness and Message Terminal
Subsystem of DELINFOS (coming from BMVIS) dedicated to support basic command and control of the users who use a stand-alone workstation placed particularly in a vehicle, while using dedicated transmission environment for information exchange.
D-BADIAN – Battle Digital Assistant
It has befden dedicated to support basic command and control functions of the users, who use a stand-alone workstation as a part of their individual equipment. BADIAN’s applications can be operated on a commercial or ruggedized PDA.
SIMULATIONS
Virtual Battlespace in VBS3
VBS3 is an interactive tactical virtual simulator based on the game engine from BOHEMIA INTERACTIVE SIMULATIONS.
Virtual Battlespace 3 (VBS3) is fully interactive virtual tactical simulator for training missions. VBS3 expands on its predecessor VBS2 by improving the VBS open architecture, providing faster performance with our multicast system, and introducing a new, more modern-looking user interface.
Use of VBS3 is mainly for tactical training of soldiers mostly in smaller units, but also for crisis management in conjunction of army, police and fire brigade. Also it can be used for training in the security agencies.
Virtual Battlespace 3 enables better training by allowing users the ability to involve more participants, develop larger models, build bigger terrains, and create more complex scenarios.
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